how to play gin rummy.
ten cards. make them belong together. · two to four
- 1
The goal
Group your ten cards into melds — runs of the same suit, or sets of the same rank. Cards left over are deadwood. Less is better.
- 2
Draw
On your turn, take one card — from the deck (unknown) or the discard pile (known, but everyone sees you take it).
- 3
Discard
End your turn by placing one card face-up on the pile. Keep what builds melds; let the deadwood go.
- 4
Knock — or go Gin
When your deadwood totals 10 points or less, you may knock to end the hand. Meld all ten and it's Gin — a 25-point bonus.

“Hold nothing that does not belong to something.”
— the dealer